Test of watercolor painting shader on Unity
Unityでの透明水彩風シェーダーのテスト
I've learned some basic ideas to realize something unlike 3DCG in 3DCG through this project.
I've learned some basic ideas to realize something unlike 3DCG in 3DCG through this project.
Tools: Unity (Built-in Render Pipeline), Shaderlab (Cg), Affinity Photo
The shader codes are available from the links below;
シェーダーは以下のリンクよりご覧頂けます。
Pseudo color bleeding using cubemap
Slight alpha scrolling
Color ramp variations